using System; using System.Collections; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a succubus corpse" )] public class SuccubusQueen : BaseCreature { [Constructable] public SuccubusQueen () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "daemoness" ); HiddenTitle = "the succubus queen"; Body = 63; BaseSoundID = 0x4B0; Clan = Clan.Demonic; SetStr( 488, 620 ); SetDex( 121, 170 ); SetInt( 498, 657 ); SetHits( 312, 353 ); SetDamage( 18, 28 ); SetSkill( SkillName.Concentration, 90.1, 100.0 ); SetSkill( SkillName.Magery, 99.1, 100.0 ); SetSkill( SkillName.Meditation, 90.1, 100.0 ); SetSkill( SkillName.MagicResist, 100.5, 150.0 ); SetSkill( SkillName.Tactics, 80.1, 90.0 ); SetSkill( SkillName.HandToHand, 80.1, 90.0 ); Fame = 24000; Karma = -24000; VirtualArmor = 80; } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich, 2 ); AddLoot( LootPack.HighScrolls, 2 ); } public override int Meat{ get{ return 1; } } public void DrainLife() { ArrayList list = new ArrayList(); foreach ( Mobile m in this.GetMobilesInRange( 2 ) ) { if ( m == this || !CanBeHarmful( m ) ) continue; if ( m is BaseCreature && (((BaseCreature)m).Controlled || ((BaseCreature)m).Summoned || ((BaseCreature)m).Team != this.Team) ) list.Add( m ); else if ( m.Player ) list.Add( m ); } foreach ( Mobile m in list ) { DoHarmful( m ); m.FixedParticles( 0x374A, 10, 15, 5013, 0x496, 0, EffectLayer.Waist ); m.PlaySound( 0x231 ); m.SendMessage( "You feel the life drain out of you!" ); int toDrain = Utility.RandomMinMax( 10, 40 ); Hits += toDrain; m.Damage( toDrain, this ); } } public override void OnGaveMeleeAttack( Mobile defender ) { base.OnGaveMeleeAttack( defender ); if ( 0.1 >= Utility.RandomDouble() ) DrainLife(); } public override void OnGotMeleeAttack( Mobile attacker ) { base.OnGotMeleeAttack( attacker ); if ( 0.1 >= Utility.RandomDouble() ) DrainLife(); } public SuccubusQueen( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }