using System; using Server.Items; namespace Server.Mobiles { [CorpseName( "a wyvern corpse" )] public class AncientWyvern : BaseCreature { [Constructable] public AncientWyvern () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "an ancient wyvern"; Body = 124; BaseSoundID = 362; SetStr( 796, 825 ); SetDex( 86, 105 ); SetInt( 436, 475 ); SetHits( 478, 495 ); SetDamage( 16, 22 ); SetSkill( SkillName.Poisoning, 90.1, 92.5 ); SetSkill( SkillName.MagicResist, 99.1, 100.0 ); SetSkill( SkillName.Tactics, 97.6, 100.0 ); SetSkill( SkillName.HandToHand, 90.1, 92.5 ); Fame = 15000; Karma = -15000; VirtualArmor = 60; PackItem( new GreaterPoisonPotion( Utility.RandomMinMax(1,3) ) ); } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich, 2 ); AddLoot( LootPack.MedScrolls ); } public override bool ReacquireOnMovement{ get{ return true; } } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public override Poison HitPoison{ get{ return Poison.Lethal; } } public override int Meat{ get{ return 10; } } public override int Hides{ get{ return 20; } } public override int GetAttackSound() { return 713; } public override int GetAngerSound() { return 718; } public override int GetDeathSound() { return 716; } public override int GetHurtSound() { return 721; } public override int GetIdleSound() { return 725; } public AncientWyvern( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }