using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a drakkhen corpse" )] public class Drakkhen : BaseCreature { [Constructable] public Drakkhen () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a drakkhen"; Body = 141; BaseSoundID = 0x4E0; AnimationMod = 3; SetStr( 496, 525 ); SetDex( 86, 105 ); SetInt( 236, 275 ); SetHits( 278, 395 ); SetDamage( 10, 18 ); SetSkill( SkillName.Concentration, 30.1, 40.0 ); SetSkill( SkillName.Magery, 30.1, 40.0 ); SetSkill( SkillName.MagicResist, 79.1, 80.0 ); SetSkill( SkillName.Tactics, 77.6, 80.0 ); SetSkill( SkillName.HandToHand, 70.1, 72.5 ); Fame = 10000; Karma = -10000; VirtualArmor = 48; } public override void GenerateLoot() { AddLoot( LootPack.Rich, 2 ); AddLoot( LootPack.Gems, 4 ); } public override bool ReacquireOnMovement{ get{ return !Controlled; } } public override bool HasBreath{ get{ return true; } } // fire breath enabled public override int Meat{ get{ return 12; } } public override int Hides{ get{ return 15; } } public Drakkhen( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }