using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "an elemental corpse" )] public class DeepSeaElemental : BaseCreature { public override double DispelDifficulty{ get{ return 119.5; } } public override double DispelFocus{ get{ return 45.0; } } [Constructable] public DeepSeaElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a deep sea elemental"; Body = 251; BaseSoundID = 278; SetStr( 326, 355 ); SetDex( 66, 85 ); SetInt( 271, 295 ); SetHits( 196, 213 ); SetDamage( 9, 15 ); SetSkill( SkillName.Concentration, 70.1, 85.0 ); SetSkill( SkillName.Magery, 70.1, 85.0 ); SetSkill( SkillName.MagicResist, 60.1, 75.0 ); SetSkill( SkillName.Tactics, 80.1, 90.0 ); SetSkill( SkillName.HandToHand, 70.1, 90.0 ); Fame = 10000; Karma = -10000; VirtualArmor = 40; PackItem( new BlackPearl( Utility.RandomMinMax( 10, 25 ) ) ); } public override void GenerateLoot() { AddLoot( LootPack.Rich ); AddLoot( LootPack.Average, 2 ); AddLoot( LootPack.MedPotions ); } public override bool BleedImmune{ get{ return true; } } public DeepSeaElemental( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }