using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "an earth elemental corpse" )] public class EarthElemental : BaseCreature { public override double DispelDifficulty{ get{ return 117.5; } } public override double DispelFocus{ get{ return 45.0; } } [Constructable] public EarthElemental() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "an earth elemental"; Body = 14; BaseSoundID = 268; SetStr( 126, 155 ); SetDex( 66, 85 ); SetInt( 71, 92 ); SetHits( 76, 93 ); SetDamage( 9, 16 ); SetSkill( SkillName.MagicResist, 50.1, 95.0 ); SetSkill( SkillName.Tactics, 60.1, 100.0 ); SetSkill( SkillName.HandToHand, 60.1, 100.0 ); Fame = 3500; Karma = -3500; VirtualArmor = 34; ControlSlots = 2; PackItem( new MandrakeRoot() ); Item ore = new IronOre( 5 ); ore.ItemID = 0x19B7; PackItem( ore ); } public override void GenerateLoot() { AddLoot( LootPack.Average ); AddLoot( LootPack.Meager ); AddLoot( LootPack.Gems ); } public override bool BleedImmune{ get{ return true; } } public EarthElemental( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }