using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a fallen cloud" )] public class GasCloud : BaseCreature { [Constructable] public GasCloud () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a gas cloud"; Body = 361; BaseSoundID = 263; SetStr( 226, 215 ); SetDex( 86, 95 ); SetInt( 161, 235 ); SetHits( 156, 109 ); SetDamage( 8, 13 ); SetSkill( SkillName.Concentration, 60.1, 75.0 ); SetSkill( SkillName.Magery, 60.1, 75.0 ); SetSkill( SkillName.Meditation, 60.2, 100.0 ); SetSkill( SkillName.Poisoning, 70.1, 80.0 ); SetSkill( SkillName.MagicResist, 65.2, 95.0 ); SetSkill( SkillName.Tactics, 60.1, 80.0 ); SetSkill( SkillName.HandToHand, 50.1, 70.0 ); Fame = 8500; Karma = -8500; VirtualArmor = 40; } public override void GenerateLoot() { AddLoot( LootPack.Average ); AddLoot( LootPack.Rich ); AddLoot( LootPack.LowScrolls ); } public override bool BleedImmune{ get{ return true; } } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public override Poison HitPoison{ get{ return Poison.Greater; } } public override double HitPoisonChance{ get{ return 0.50; } } public GasCloud( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }