using System; using Server; using Server.Items; using Server.Mobiles; using Server.Misc; using Server.Network; namespace Server.Mobiles { [CorpseName( "a pile of magma" )] public class MagmaElemental : BaseCreature { public override double DispelDifficulty{ get{ return 117.5; } } public override double DispelFocus{ get{ return 45.0; } } public override bool ReacquireOnMovement{ get{ return !Controlled; } } public override bool HasBreath{ get{ return true; } } [Constructable] public MagmaElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a magma elemental"; Body = 249; BaseSoundID = 268; SetStr( 126, 155 ); SetDex( 166, 185 ); SetInt( 101, 125 ); SetHits( 76, 93 ); SetDamage( 7, 9 ); SetSkill( SkillName.Concentration, 60.1, 75.0 ); SetSkill( SkillName.Magery, 60.1, 75.0 ); SetSkill( SkillName.MagicResist, 75.2, 105.0 ); SetSkill( SkillName.Tactics, 80.1, 100.0 ); SetSkill( SkillName.HandToHand, 70.1, 100.0 ); Fame = 4500; Karma = -4500; VirtualArmor = 40; PackItem( new SulfurousAsh( Utility.RandomList( 6, 12 ) ) ); AddItem( new LightSource() ); } public override void GenerateLoot() { AddLoot( LootPack.Average ); AddLoot( LootPack.Meager ); AddLoot( LootPack.Gems ); } public override bool BleedImmune{ get{ return true; } } public MagmaElemental( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }