using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "an elemental corpse" )] public class MeteorElemental : BaseCreature { public override double DispelDifficulty{ get{ return 117.5; } } public override double DispelFocus{ get{ return 45.0; } } [Constructable] public MeteorElemental() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a meteor elemental"; Body = 315; BaseSoundID = 268; SetStr( 226, 255 ); SetDex( 166, 185 ); SetInt( 71, 92 ); SetHits( 176, 193 ); SetDamage( 12, 19 ); SetSkill( SkillName.MagicResist, 70.1, 105.0 ); SetSkill( SkillName.Tactics, 80.1, 120.0 ); SetSkill( SkillName.HandToHand, 80.1, 120.0 ); Fame = 4500; Karma = -4500; VirtualArmor = 40; PackItem( new IronOre( Utility.RandomMinMax( 3, 10 ) ) ); PackItem( new SulfurousAsh( Utility.RandomMinMax( 3, 10 ) ) ); AddItem( new LighterSource() ); } public override void GenerateLoot() { AddLoot( LootPack.Rich ); AddLoot( LootPack.Average ); AddLoot( LootPack.Gems, 2 ); } public override bool BleedImmune{ get{ return true; } } public MeteorElemental( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }