using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a pile of mud" )] public class MudElemental : BaseCreature { public override double DispelDifficulty{ get{ return 120.5; } } public override double DispelFocus{ get{ return 35.0; } } [Constructable] public MudElemental( ) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a mud elemental"; Body = 247; BaseSoundID = 268; SetStr( 226, 255 ); SetDex( 126, 145 ); SetInt( 71, 92 ); SetHits( 136, 153 ); SetDamage( 9, 16 ); SetSkill( SkillName.MagicResist, 50.1, 95.0 ); SetSkill( SkillName.Tactics, 60.1, 100.0 ); SetSkill( SkillName.HandToHand, 60.1, 100.0 ); Fame = 4500; Karma = -4500; VirtualArmor = 23; } public override void GenerateLoot() { AddLoot( LootPack.Average ); AddLoot( LootPack.Gems, 2 ); } public override bool BleedImmune{ get{ return true; } } public override Poison PoisonImmune{ get{ return Poison.Deadly; } } public MudElemental( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }