using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a poison elementals corpse" )] public class PoisonElemental : BaseCreature { public override double DispelDifficulty{ get{ return 119.5; } } public override double DispelFocus{ get{ return 45.0; } } [Constructable] public PoisonElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a poison elemental"; Body = 13; Hue = 67; BaseSoundID = 263; SetStr( 426, 515 ); SetDex( 166, 185 ); SetInt( 361, 435 ); SetHits( 256, 309 ); SetDamage( 12, 18 ); SetSkill( SkillName.Concentration, 80.1, 95.0 ); SetSkill( SkillName.Magery, 80.1, 95.0 ); SetSkill( SkillName.Meditation, 80.2, 120.0 ); SetSkill( SkillName.Poisoning, 90.1, 100.0 ); SetSkill( SkillName.MagicResist, 85.2, 115.0 ); SetSkill( SkillName.Tactics, 80.1, 100.0 ); SetSkill( SkillName.HandToHand, 70.1, 90.0 ); Fame = 12500; Karma = -12500; VirtualArmor = 70; PackItem( new Nightshade( 4 ) ); PackItem( new LesserPoisonPotion() ); } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich ); AddLoot( LootPack.Rich ); AddLoot( LootPack.MedScrolls ); } public override bool BleedImmune{ get{ return true; } } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public override Poison HitPoison{ get{ return Poison.Lethal; } } public override double HitPoisonChance{ get{ return 0.75; } } public PoisonElemental( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }