using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "an elemental corpse" )] public class PoisonElementalElder : BaseCreature { public override double DispelDifficulty{ get{ return 125.0; } } public override double DispelFocus{ get{ return 45.0; } } [Constructable] public PoisonElementalElder () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "elder elemental of poison"; Body = 83; BaseSoundID = 278; SetStr( 533, 644 ); SetDex( 208, 231 ); SetInt( 451, 544 ); SetHits( 320, 386 ); SetDamage( 15, 23 ); SetSkill( SkillName.Concentration, 100.1, 118.8 ); SetSkill( SkillName.Magery, 100.1, 118.8 ); SetSkill( SkillName.Meditation, 100.3, 150.0 ); SetSkill( SkillName.Poisoning, 112.6, 125.0 ); SetSkill( SkillName.MagicResist, 106.5, 143.8 ); SetSkill( SkillName.Tactics, 100.1, 125.0 ); SetSkill( SkillName.HandToHand, 87.6, 112.5 ); Fame = 15625; Karma = -15625; VirtualArmor = 88; PackItem( new Nightshade( Utility.RandomMinMax( 20, 40 ) ) ); PackItem( new GreaterPoisonPotion() ); } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich, 2 ); AddLoot( LootPack.Rich, 2 ); AddLoot( LootPack.HighScrolls ); } public override bool BleedImmune{ get{ return true; } } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public override Poison HitPoison{ get{ return Poison.Lethal; } } public override double HitPoisonChance{ get{ return 0.75; } } public PoisonElementalElder( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }