using System; using Server.Items; namespace Server.Mobiles { [CorpseName( "a snow elemental corpse" )] public class SnowElemental : BaseCreature { public override double DispelDifficulty{ get{ return 117.5; } } public override double DispelFocus{ get{ return 45.0; } } [Constructable] public SnowElemental() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a snow elemental"; Body = 13; Hue = 1153; BaseSoundID = 263; SetStr( 326, 355 ); SetDex( 166, 185 ); SetInt( 71, 95 ); SetHits( 196, 213 ); SetDamage( 11, 17 ); SetSkill( SkillName.MagicResist, 50.1, 65.0 ); SetSkill( SkillName.Tactics, 80.1, 100.0 ); SetSkill( SkillName.HandToHand, 80.1, 100.0 ); Fame = 5000; Karma = -5000; VirtualArmor = 50; PackItem( new BlackPearl( 3 ) ); Item ore = new IronOre( 3 ); ore.ItemID = 0x19B8; PackItem( ore ); } public override void GenerateLoot() { AddLoot( LootPack.Rich ); } public override bool BleedImmune{ get{ return true; } } public SnowElemental( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }