using System; using System.Collections; using Server.Items; using Server.Targeting; using Server.Network; namespace Server.Mobiles { [CorpseName( "a pile of stone" )] public class StoneGolem : BaseCreature { [Constructable] public StoneGolem() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a stone golem"; Body = 344; Hue = 1198; BaseSoundID = 0x10C; SetStr( 226, 255 ); SetDex( 166, 185 ); SetInt( 71, 92 ); SetHits( 176, 193 ); SetDamage( 15, 20 ); SetSkill( SkillName.MagicResist, 70.1, 95.0 ); SetSkill( SkillName.Tactics, 80.1, 100.0 ); SetSkill( SkillName.HandToHand, 80.1, 100.0 ); Fame = 5500; Karma = -5500; VirtualArmor = 44; Item ore = new IronOre( Utility.RandomMinMax( 5, 10 ) ); PackItem( ore ); } public override void GenerateLoot() { AddLoot( LootPack.Average ); AddLoot( LootPack.Rich ); AddLoot( LootPack.Gems, 2 ); } public override bool BleedImmune{ get{ return true; } } public StoneGolem( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }