using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "an elemental corpse" )] public class WaterElementalElder : BaseCreature { public override double DispelDifficulty{ get{ return 125.0; } } public override double DispelFocus{ get{ return 45.0; } } [Constructable] public WaterElementalElder () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "elder elemental of water"; Body = 83; Hue = 1084; BaseSoundID = 278; SetStr( 408, 444 ); SetDex( 83, 106 ); SetInt( 339, 369 ); SetHits( 245, 266 ); SetDamage( 11, 19 ); SetSkill( SkillName.Concentration, 87.6, 106.3 ); SetSkill( SkillName.Magery, 87.6, 106.3 ); SetSkill( SkillName.MagicResist, 75.1, 93.8 ); SetSkill( SkillName.Tactics, 100.1, 112.5 ); SetSkill( SkillName.HandToHand, 87.6, 112.5 ); Fame = 12500; Karma = -12500; VirtualArmor = 50; PackItem( new BlackPearl( Utility.RandomMinMax( 20, 40 ) ) ); } public override void GenerateLoot() { AddLoot( LootPack.Rich, 2 ); AddLoot( LootPack.Average, 2 ); AddLoot( LootPack.HighPotions ); } public override bool BleedImmune{ get{ return true; } } public WaterElementalElder( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }