using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a centaur corpse" )] public class Centaur : BaseCreature { [Constructable] public Centaur() : base( AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "centaur" ); HiddenTitle = "the centaur"; Body = 126; BaseSoundID = 679; SetStr( 202, 300 ); SetDex( 104, 260 ); SetInt( 91, 100 ); SetHits( 130, 172 ); SetDamage( 13, 24 ); SetSkill( SkillName.Archery, 95.1, 100.0 ); SetSkill( SkillName.MagicResist, 50.3, 80.0 ); SetSkill( SkillName.Tactics, 90.1, 100.0 ); SetSkill( SkillName.HandToHand, 95.1, 100.0 ); Fame = 6500; Karma = 6500; VirtualArmor = 50; AddItem( new Bow() ); PackItem( new Arrow( Utility.RandomMinMax( 80, 90 ) ) ); } public override void GenerateLoot() { AddLoot( LootPack.Rich ); AddLoot( LootPack.Average ); AddLoot( LootPack.Gems ); } public override int Meat{ get{ return 1; } } public override int Hides{ get{ return 8; } } public Centaur( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( BaseSoundID == 678 ) BaseSoundID = 679; } } }