using System; using Server; using Server.Items; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a dread horn corpse" )] public class DreadHorn : BaseCreature { public override bool HasBreath{ get{ return true; } } public override bool ReacquireOnMovement{ get{ return !Controlled; } } [Constructable] public DreadHorn() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { BaseSoundID = 0xA8; SetStr( 596, 625 ); SetDex( 186, 205 ); SetInt( 186, 225 ); SetHits( 398, 415 ); SetDamage( 22, 28 ); SetSkill( SkillName.Concentration, 30.4, 70.0 ); SetSkill( SkillName.Magery, 30.4, 70.0 ); SetSkill( SkillName.MagicResist, 105.3, 120.0 ); SetSkill( SkillName.Tactics, 117.6, 120.0 ); SetSkill( SkillName.HandToHand, 100.5, 112.5 ); Fame = 19000; Karma = -19000; VirtualArmor = 70; } public override void GenerateLoot() { AddLoot( LootPack.Rich ); AddLoot( LootPack.Average ); AddLoot( LootPack.LowScrolls ); AddLoot( LootPack.HighPotions ); } public override int Meat{ get{ return 5; } } public override int Hides{ get{ return 10; } } public DreadHorn( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }