using System; using Server; using Server.Misc; namespace Server.Mobiles { [CorpseName( "a pixie corpse" )] public class Pixie : BaseCreature { [Constructable] public Pixie() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "pixie" ); HiddenTitle = "the pixie"; Body = 37; BaseSoundID = 0x467; SetStr( 21, 30 ); SetDex( 301, 400 ); SetInt( 201, 250 ); SetHits( 13, 18 ); SetDamage( 9, 15 ); SetSkill( SkillName.Concentration, 90.1, 100.0 ); SetSkill( SkillName.Magery, 90.1, 100.0 ); SetSkill( SkillName.Meditation, 90.1, 100.0 ); SetSkill( SkillName.MagicResist, 100.5, 150.0 ); SetSkill( SkillName.Tactics, 10.1, 20.0 ); SetSkill( SkillName.HandToHand, 10.1, 12.5 ); Fame = 7000; Karma = 7000; VirtualArmor = 100; } public override void GenerateLoot() { AddLoot( LootPack.LowScrolls ); AddLoot( LootPack.Gems, 2 ); } public override int Hides{ get{ return 5; } } public override int Meat{ get{ return 1; } } public Pixie( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }