using System; using Server; using Server.Misc; using Server.Items; namespace Server.Mobiles { [CorpseName( "a wisp corpse" )] public class Wisp : BaseCreature { public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Wisp; } } public override TimeSpan ReacquireDelay { get { return TimeSpan.FromSeconds( 1.0 ); } } [Constructable] public Wisp() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "a wisp"; Body = 58; BaseSoundID = 466; SetStr( 196, 225 ); SetDex( 196, 225 ); SetInt( 196, 225 ); SetHits( 118, 135 ); SetDamage( 17, 18 ); SetSkill( SkillName.Concentration, 80.0 ); SetSkill( SkillName.Magery, 80.0 ); SetSkill( SkillName.MagicResist, 80.0 ); SetSkill( SkillName.Tactics, 80.0 ); SetSkill( SkillName.HandToHand, 80.0 ); Fame = 4000; Karma = 0; VirtualArmor = 40; AddItem( new LightSource() ); } public override void GenerateLoot() { AddLoot( LootPack.Rich ); AddLoot( LootPack.Average ); } public Wisp( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }