using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a gargoyle corpse" )] public class Gargoyle : BaseCreature { [Constructable] public Gargoyle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a gargoyle"; Body = 4; BaseSoundID = 372; SetStr( 146, 175 ); SetDex( 76, 95 ); SetInt( 81, 105 ); SetHits( 88, 105 ); SetDamage( 7, 14 ); SetSkill( SkillName.Concentration, 70.1, 85.0 ); SetSkill( SkillName.Magery, 70.1, 85.0 ); SetSkill( SkillName.MagicResist, 70.1, 85.0 ); SetSkill( SkillName.Tactics, 50.1, 70.0 ); SetSkill( SkillName.HandToHand, 40.1, 80.0 ); Fame = 3500; Karma = -3500; VirtualArmor = 32; } public override void GenerateLoot() { AddLoot( LootPack.Average ); AddLoot( LootPack.MedScrolls ); AddLoot( LootPack.Gems, Utility.RandomMinMax( 1, 4 ) ); } public override int Meat{ get{ return 1; } } public Gargoyle( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }