using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a gargoyle corpse" )] public class GargoyleKnight : BaseCreature { [Constructable] public GargoyleKnight() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a gargoyle knight"; Body = 261; BaseSoundID = 0x174; AnimationMod = 1; SetStr( 246, 275 ); SetDex( 76, 95 ); SetInt( 81, 105 ); SetHits( 148, 165 ); SetDamage( 11, 17 ); SetSkill( SkillName.MagicResist, 85.1, 100.0 ); SetSkill( SkillName.Tactics, 80.1, 100.0 ); SetSkill( SkillName.HandToHand, 60.1, 100.0 ); Fame = 4000; Karma = -4000; VirtualArmor = 50; PackItem( new Longsword() ); } public override void GenerateLoot() { AddLoot( LootPack.Average, 2 ); AddLoot( LootPack.Gems, 1 ); AddLoot( LootPack.LowPotions ); } public GargoyleKnight( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }