using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a gargoyle corpse" )] public class GargoyleUndead : BaseCreature { [Constructable] public GargoyleUndead() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a rotting gargoyle"; Body = 310; BaseSoundID = 471; Clan = Clan.Undead; SetStr( 369, 413 ); SetDex( 114, 143 ); SetInt( 122, 158 ); SetHits( 222, 248 ); SetDamage( 17, 26 ); SetSkill( SkillName.MagicResist, 105.1, 120.0 ); SetSkill( SkillName.Tactics, 100.1, 120.0 ); SetSkill( SkillName.HandToHand, 80.1, 120.0 ); Fame = 7000; Karma = -7000; VirtualArmor = 60; } public override void GenerateLoot() { AddLoot( LootPack.Rich ); AddLoot( LootPack.Gems, 3 ); } public GargoyleUndead( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }