using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a cyclopean corpse" )] public class CyclopsLord : BaseCreature { [Constructable] public CyclopsLord() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "greek" ); Title = "the cyclops lord"; Body = 167; BaseSoundID = 604; SetStr( 986, 1185 ); SetDex( 96, 115 ); SetInt( 31, 55 ); SetHits( 592, 711 ); SetMana( 0 ); SetDamage( 22, 29 ); SetSkill( SkillName.MagicResist, 70.3, 105.0 ); SetSkill( SkillName.Tactics, 90.1, 120.0 ); SetSkill( SkillName.HandToHand, 90.1, 100.0 ); Fame = 18000; Karma = -18000; VirtualArmor = 80; } public override void GenerateLoot() { AddLoot( LootPack.Rich, 2 ); AddLoot( LootPack.Average ); } public override bool CanRummageCorpses{ get{ return true; } } public override int Meat{ get{ return 4; } } public CyclopsLord( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }