using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a giant corpse" )] public class ForestGiant : BaseCreature { [Constructable] public ForestGiant () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "giant" ); Title = "the forest giant"; Body = 40; BaseSoundID = 609; SetStr( 767, 945 ); SetDex( 66, 75 ); SetInt( 46, 70 ); SetHits( 476, 552 ); SetDamage( 20, 25 ); SetSkill( SkillName.MagicResist, 125.1, 140.0 ); SetSkill( SkillName.Tactics, 90.1, 100.0 ); SetSkill( SkillName.HandToHand, 90.1, 100.0 ); Fame = 15000; Karma = -15000; VirtualArmor = 50; } public override void GenerateLoot() { AddLoot( LootPack.Average ); AddLoot( LootPack.Rich ); AddLoot( LootPack.FilthyRich ); } public override bool CanRummageCorpses{ get{ return true; } } public override Poison PoisonImmune{ get{ return Poison.Regular; } } public override int Meat{ get{ return 8; } } public ForestGiant( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }