using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a giant corpse" )] public class SandGiant : BaseCreature { [Constructable] public SandGiant() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "giant" ); Title = "the sand giant"; Body = 129; BaseSoundID = 609; SetStr( 586, 635 ); SetDex( 126, 145 ); SetInt( 321, 345 ); SetHits( 422, 451 ); SetDamage( 16, 20 ); SetSkill( SkillName.Concentration, 85.1, 100.0 ); SetSkill( SkillName.Magery, 85.1, 100.0 ); SetSkill( SkillName.MagicResist, 80.2, 110.0 ); SetSkill( SkillName.Tactics, 60.1, 80.0 ); SetSkill( SkillName.HandToHand, 40.1, 50.0 ); Fame = 16500; Karma = -16500; VirtualArmor = 50; } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich ); AddLoot( LootPack.Rich ); AddLoot( LootPack.Average ); AddLoot( LootPack.HighScrolls ); } public override int Meat{ get{ return 8; } } public override Poison PoisonImmune{ get{ return Poison.Greater; } } public SandGiant( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }