using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a hell hound corpse" )] public class HellHound : BaseCreature { [Constructable] public HellHound() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a hell hound"; Body = 280; BaseSoundID = 229; SetStr( 102, 150 ); SetDex( 81, 105 ); SetInt( 36, 60 ); SetHits( 66, 125 ); SetDamage( 11, 17 ); Fame = 3400; Karma = -3400; VirtualArmor = 30; PackItem( new SulfurousAsh( 5 ) ); } public override void GenerateLoot() { AddLoot( LootPack.Average ); AddLoot( LootPack.Meager ); } public override bool HasBreath{ get{ return true; } } // fire breath enabled public override int Meat{ get{ return 1; } } public HellHound( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }