using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a serperus corpse" )] public class Serperus : BaseCreature { public override bool HasBreath{ get{ return true; } } public override bool ReacquireOnMovement{ get{ return !Controlled; } } [Constructable] public Serperus() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a serperus"; Body = 301; BaseSoundID = 0x4F5; SetStr( 402, 450 ); SetDex( 181, 205 ); SetInt( 136, 160 ); SetHits( 275, 325 ); SetDamage( 18, 24 ); SetSkill( SkillName.MagicResist, 85.1, 110.0 ); SetSkill( SkillName.Tactics, 105.1, 120.0 ); SetSkill( SkillName.HandToHand, 95.1, 110.0 ); Fame = 8400; Karma = -8400; VirtualArmor = 35; } public override void GenerateLoot() { AddLoot( LootPack.Average ); AddLoot( LootPack.Meager ); } public override int Meat{ get{ return 10; } } public override int Hides{ get{ return 15; } } public Serperus( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }