using System; using System.Collections; using Server.Items; using Server.Targeting; using Server.Misc; namespace Server.Mobiles { [CorpseName( "a dwarven corpse" )] public class Dwarf : BaseCreature { [Constructable] public Dwarf() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "dwarf" ); HiddenTitle = "the dwarf"; Body = 288; BaseSoundID = 0x5FB; Clan = Clan.Humanoid; SetStr( 96, 120 ); SetDex( 81, 105 ); SetInt( 36, 60 ); SetHits( 58, 72 ); SetDamage( 5, 7 ); SetSkill( SkillName.MagicResist, 50.1, 75.0 ); SetSkill( SkillName.Tactics, 55.1, 80.0 ); SetSkill( SkillName.HandToHand, 50.1, 70.0 ); Fame = 1500; Karma = -1500; VirtualArmor = 28; switch ( Utility.Random( 6 ) ) { case 0: PackItem( new StuddedGorget() ); break; case 1: PackItem( new StuddedChest() ); break; case 2: PackItem( new StuddedLegs() ); break; case 3: PackItem( new StuddedArms() ); break; case 4: PackItem( new StuddedGloves() ); break; case 5: PackItem( new Helmet() ); break; } PackItem( new Axe() ); } public override void GenerateLoot() { AddLoot( LootPack.Meager ); } public override bool CanRummageCorpses{ get{ return true; } } public override int Meat{ get{ return 1; } } public override int GetIdleSound() { return Utility.RandomList( 0x41D, 0x41F, 0x420, 0x42E, 0x442, 0x444, 0x448 ); } public Dwarf( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }