using System; using System.Collections; using Server.Misc; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a dwarven corpse" )] public class DwarfKnight : BaseCreature { [Constructable] public DwarfKnight() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "dwarf" ); HiddenTitle = "the dwarven knight"; Body = 286; BaseSoundID = 0x5FB; Clan = Clan.Humanoid; SetStr( 147, 215 ); SetDex( 91, 115 ); SetInt( 61, 85 ); SetHits( 95, 123 ); SetDamage( 4, 14 ); SetSkill( SkillName.MagicResist, 70.1, 85.0 ); SetSkill( SkillName.Swords, 60.1, 85.0 ); SetSkill( SkillName.Tactics, 75.1, 90.0 ); SetSkill( SkillName.HandToHand, 60.1, 85.0 ); Fame = 2500; Karma = -2500; switch ( Utility.Random( 6 ) ) { case 0: PackItem( new PlateGorget() ); break; case 1: PackItem( new PlateChest() ); break; case 2: PackItem( new PlateLegs() ); break; case 3: PackItem( new PlateArms() ); break; case 4: PackItem( new PlateGloves() ); break; case 5: PackItem( new NorseHelm() ); break; } PackItem( new DoubleAxe() ); } public override void GenerateLoot() { AddLoot( LootPack.Meager ); AddLoot( LootPack.Average ); } public override bool CanRummageCorpses{ get{ return true; } } public override int Meat{ get{ return 1; } } public override int GetIdleSound() { return Utility.RandomList( 0x41D, 0x41F, 0x420, 0x42E, 0x442, 0x444, 0x448 ); } public DwarfKnight( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }