using System; using System.Collections; using Server.Misc; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a dwarven corpse" )] public class DwarfWarrior : BaseCreature { [Constructable] public DwarfWarrior() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "dwarf" ); HiddenTitle = "the dwarven warrior"; Body = 287; BaseSoundID = 0x5FB; Clan = Clan.Humanoid; SetStr( 111, 145 ); SetDex( 101, 135 ); SetInt( 86, 110 ); SetHits( 67, 87 ); SetDamage( 5, 15 ); SetSkill( SkillName.MagicResist, 70.1, 85.0 ); SetSkill( SkillName.Swords, 70.1, 95.0 ); SetSkill( SkillName.Tactics, 85.1, 100.0 ); Fame = 2500; Karma = -2500; VirtualArmor = 34; switch ( Utility.Random( 5 ) ) { case 0: PackItem( new RingmailChest() ); break; case 1: PackItem( new RingmailLegs() ); break; case 2: PackItem( new RingmailArms() ); break; case 3: PackItem( new RingmailGloves() ); break; case 4: PackItem( new CloseHelm() ); break; } PackItem( new BattleAxe() ); } public override void GenerateLoot() { AddLoot( LootPack.Meager, 2 ); } public override bool CanRummageCorpses{ get{ return true; } } public override int Meat{ get{ return 1; } } public override int GetIdleSound() { return Utility.RandomList( 0x41D, 0x41F, 0x420, 0x42E, 0x442, 0x444, 0x448 ); } public DwarfWarrior( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }