using System; using System.Collections; using Server.Items; using Server.ContextMenus; using Server.Misc; using Server.Network; namespace Server.Mobiles { public class Executioner : BaseCreature { [Constructable] public Executioner() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { SpeechHue = Utility.RandomSpeechHue(); Title = "the executioner"; Hue = Utility.RandomSkinHue(); Clan = Clan.Humanoid; if ( this.Female = Utility.RandomBool() ) { this.Body = 0x191; this.Name = NameList.RandomName( "female" ); } else { this.Body = 0x190; this.Name = NameList.RandomName( "male" ); } SetStr( 386, 400 ); SetDex( 151, 165 ); SetInt( 161, 175 ); SetDamage( 8, 10 ); SetSkill( SkillName.Fencing, 46.0, 77.5 ); SetSkill( SkillName.Bludgeoning, 35.0, 57.5 ); SetSkill( SkillName.Poisoning, 60.0, 82.5 ); SetSkill( SkillName.MagicResist, 83.5, 92.5 ); SetSkill( SkillName.Swords, 125.0 ); SetSkill( SkillName.Tactics, 125.0 ); Fame = 5000; Karma = -5000; VirtualArmor = 40; AddItem( new ThighBoots() ); AddItem( new LongPants() ); AddItem( new FancyShirt( Utility.RandomDarkHue() ) ); AddItem( new Hood( Utility.RandomDarkHue() ) ); AddItem( new GreatAxe()); if ( Utility.RandomBool() ) AddItem( new Cloak( Utility.RandomDarkHue() ) ); Utility.AssignRandomHair( this ); } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich ); AddLoot( LootPack.Meager ); } public override bool ClickTitle{ get{ return false; } } public override bool ShowFameTitle{ get{ return false; } } public Executioner( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }