using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a frost troll corpse" )] public class FrostTroll : BaseCreature { [Constructable] public FrostTroll() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a frost troll"; Body = 157; BaseSoundID = 461; SetStr( 227, 265 ); SetDex( 66, 85 ); SetInt( 46, 70 ); SetHits( 140, 156 ); SetDamage( 14, 20 ); SetSkill( SkillName.MagicResist, 65.1, 80.0 ); SetSkill( SkillName.Tactics, 80.1, 100.0 ); SetSkill( SkillName.HandToHand, 80.1, 100.0 ); Fame = 4000; Karma = -4000; VirtualArmor = 50; PackItem( new DoubleAxe() ); // TODO: Weapon?? } public override void GenerateLoot() { AddLoot( LootPack.Average ); AddLoot( LootPack.Gems ); } public override int Meat{ get{ return 2; } } public FrostTroll( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }