using System; using System.Collections; using Server.Items; using Server.Targeting; using Server.Misc; namespace Server.Mobiles { [CorpseName( "a goblin corpse" )] public class GoblinArcher : BaseCreature { [Constructable] public GoblinArcher() : base( AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a goblin archer"; Body = 243; BaseSoundID = 0x5DA; Clan = Clan.Humanoid; SetStr( 56, 80 ); SetDex( 101, 130 ); SetInt( 16, 40 ); SetHits( 34, 48 ); SetDamage( 3, 7 ); SetSkill( SkillName.MagicResist, 50.1, 75.0 ); SetSkill( SkillName.Tactics, 55.1, 80.0 ); SetSkill( SkillName.HandToHand, 50.1, 70.0 ); SetSkill( SkillName.Archery, 50.1, 70.0 ); Fame = 620; Karma = -620; VirtualArmor = 12; AddItem( new Bow() ); PackItem( new Arrow( Utility.RandomMinMax( 5, 15 ) ) ); } public override void GenerateLoot() { AddLoot( LootPack.Poor ); } public override bool CanRummageCorpses{ get{ return true; } } public override int Meat{ get{ return 1; } } public GoblinArcher( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }