using System; using System.Collections; using Server.Items; using Server.Targeting; using Server.Misc; namespace Server.Mobiles { [CorpseName( "a goblin corpse" )] public class GoblinWarrior : BaseCreature { [Constructable] public GoblinWarrior() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "goblin" ); HiddenTitle = "the hobgoblin warrior"; Body = 294; BaseSoundID = 0x5DA; Clan = Clan.Humanoid; SetStr( 85, 96 ); SetDex( 45, 56 ); SetInt( 18, 28 ); SetHits( 65, 88 ); SetDamage( 5, 14 ); SetSkill( SkillName.MagicResist, 60.1, 85.0 ); SetSkill( SkillName.Tactics, 65.1, 90.0 ); SetSkill( SkillName.HandToHand, 60.1, 80.0 ); Fame = 900; Karma = -900; VirtualArmor = 26; PackItem( new Buckler() ); PackItem( new Scimitar() ); } public override void GenerateLoot() { AddLoot( LootPack.Average ); } public override bool CanRummageCorpses{ get{ return true; } } public override int Meat{ get{ return 1; } } public GoblinWarrior( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }