using System; using System.Collections; using Server.Misc; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a hobgoblin corpse" )] public class HobgoblinArcher : BaseCreature { [Constructable] public HobgoblinArcher() : base( AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "goblin" ); HiddenTitle = "the hobgoblin archer"; Body = 300; BaseSoundID = 0x45A; Clan = Clan.Humanoid; SetStr( 146, 180 ); SetDex( 101, 130 ); SetInt( 116, 140 ); SetHits( 88, 108 ); SetDamage( 4, 10 ); SetSkill( SkillName.Archery, 80.1, 90.0 ); SetSkill( SkillName.MagicResist, 65.1, 90.0 ); SetSkill( SkillName.Tactics, 50.1, 75.0 ); SetSkill( SkillName.HandToHand, 50.1, 75.0 ); Fame = 6500; Karma = -6500; VirtualArmor = 56; AddItem( new Bow() ); PackItem( new Arrow( Utility.RandomMinMax( 50, 70 ) ) ); } public override void GenerateLoot() { AddLoot( LootPack.Rich ); } public override bool CanRummageCorpses{ get{ return true; } } public override int Hides{ get{ return 8; } } public HobgoblinArcher( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Body == 42 ) { Body = 0x8E; Hue = 0; } } } }