using System; using System.Collections; using Server.Items; using Server.Targeting; using Server.Misc; namespace Server.Mobiles { [CorpseName( "an orcish corpse" )] public class Orc : BaseCreature { public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } } [Constructable] public Orc() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "orc" ); HiddenTitle = "the orc"; Body = Utility.RandomList( 17, 41 ); BaseSoundID = 0x45A; Clan = Clan.Humanoid; SetStr( 96, 120 ); SetDex( 81, 105 ); SetInt( 36, 60 ); SetHits( 58, 72 ); SetDamage( 5, 7 ); SetSkill( SkillName.MagicResist, 50.1, 75.0 ); SetSkill( SkillName.Tactics, 55.1, 80.0 ); SetSkill( SkillName.HandToHand, 50.1, 70.0 ); Fame = 1500; Karma = -1500; VirtualArmor = 28; switch ( Utility.Random( 20 ) ) { case 0: PackItem( new Scimitar() ); break; case 1: PackItem( new Katana() ); break; case 2: PackItem( new WarMace() ); break; case 3: PackItem( new WarHammer() ); break; case 4: PackItem( new Kryss() ); break; case 5: PackItem( new Pitchfork() ); break; } PackItem( new ThighBoots() ); switch ( Utility.Random( 3 ) ) { case 0: PackItem( new Ribs() ); break; case 1: PackItem( new Shaft() ); break; case 2: PackItem( new Candle() ); break; } } public override void GenerateLoot() { AddLoot( LootPack.Meager ); } public override bool CanRummageCorpses{ get{ return true; } } public override int Meat{ get{ return 1; } } public Orc( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }