using System; using System.Collections; using Server.Misc; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "an orcish corpse" )] public class OrcishLord : BaseCreature { public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } } [Constructable] public OrcishLord() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "orc" ); HiddenTitle = "the orcish lord"; Body = 7; BaseSoundID = 0x45A; Clan = Clan.Humanoid; SetStr( 147, 215 ); SetDex( 91, 115 ); SetInt( 61, 85 ); SetHits( 95, 123 ); SetDamage( 4, 14 ); SetSkill( SkillName.MagicResist, 70.1, 85.0 ); SetSkill( SkillName.Swords, 60.1, 85.0 ); SetSkill( SkillName.Tactics, 75.1, 90.0 ); SetSkill( SkillName.HandToHand, 60.1, 85.0 ); Fame = 2500; Karma = -2500; switch ( Utility.Random( 5 ) ) { case 0: PackItem( new Lockpick() ); break; case 1: PackItem( new MortarPestle() ); break; case 2: PackItem( new Bottle() ); break; case 3: PackItem( new RawRibs() ); break; case 4: PackItem( new Shovel() ); break; } PackItem( new RingmailChest() ); } public override void GenerateLoot() { AddLoot( LootPack.Meager ); AddLoot( LootPack.Average ); } public override bool CanRummageCorpses{ get{ return true; } } public override int Meat{ get{ return 1; } } public OrcishLord( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }