using System; using Server; using Server.Misc; using Server.Items; namespace Server.Mobiles { [CorpseName( "a savage corpse" )] public class Savage : BaseCreature { [Constructable] public Savage() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "savage" ); HiddenTitle = "the savage"; Hue = 0; Clan = Clan.Humanoid; if ( Female = Utility.RandomBool() ) Body = 0x191; else Body = 0x190; SetStr( 96, 115 ); SetDex( 86, 105 ); SetInt( 51, 65 ); SetDamage( 7, 16 ); SetSkill( SkillName.Fencing, 60.0, 82.5 ); SetSkill( SkillName.Bludgeoning, 60.0, 82.5 ); SetSkill( SkillName.Poisoning, 60.0, 82.5 ); SetSkill( SkillName.MagicResist, 57.5, 80.0 ); SetSkill( SkillName.Swords, 60.0, 82.5 ); SetSkill( SkillName.Tactics, 60.0, 82.5 ); Fame = 1000; Karma = -1000; PackItem( new Bandage( Utility.RandomMinMax( 1, 15 ) ) ); AddItem( new Spear() ); AddItem( new BoneArms() ); AddItem( new BoneLegs() ); } public override void GenerateLoot() { AddLoot( LootPack.Meager ); } public override int Meat{ get{ return 1; } } public override bool ClickTitle{ get{ return false; } } public override bool ShowFameTitle{ get{ return false; } } public Savage( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }