using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a harpy corpse" )] public class ElderHarpy : BaseCreature { [Constructable] public ElderHarpy() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a harpy hen"; Body = 171; BaseSoundID = 402; SetStr( 196, 220 ); SetDex( 186, 210 ); SetInt( 61, 85 ); SetHits( 158, 172 ); SetDamage( 9, 16 ); SetSkill( SkillName.MagicResist, 70.1, 85.0 ); SetSkill( SkillName.Tactics, 90.1, 110.0 ); SetSkill( SkillName.HandToHand, 80.1, 100.0 ); Fame = 3500; Karma = -3500; VirtualArmor = 36; } public override void GenerateLoot() { AddLoot( LootPack.Average, 2 ); } public override int GetAttackSound() { return 916; } public override int GetAngerSound() { return 916; } public override int GetDeathSound() { return 917; } public override int GetHurtSound() { return 919; } public override int GetIdleSound() { return 918; } public override bool CanRummageCorpses{ get{ return true; } } public override int Meat{ get{ return 7; } } public override MeatType MeatType{ get{ return MeatType.BigBird; } } public override int Feathers{ get{ return Utility.RandomMinMax( 50, 75 ); } } public ElderHarpy( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }