using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a frost ooze corpse" )] public class FrostOoze : BaseCreature { [Constructable] public FrostOoze() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a frost ooze"; Body = 51; Hue = 1152; BaseSoundID = 456; SetStr( 18, 30 ); SetDex( 16, 21 ); SetInt( 16, 20 ); SetHits( 13, 17 ); SetDamage( 3, 9 ); SetSkill( SkillName.MagicResist, 5.1, 10.0 ); SetSkill( SkillName.Tactics, 19.3, 34.0 ); SetSkill( SkillName.HandToHand, 25.3, 40.0 ); Fame = 450; Karma = -450; VirtualArmor = 38; } public override void GenerateLoot() { AddLoot( LootPack.Gems, Utility.RandomMinMax( 1, 2 ) ); } public FrostOoze( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }