using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a gazer corpse" )] public class Gazer : BaseCreature { [Constructable] public Gazer () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a gazer"; Body = 22; BaseSoundID = 377; SetStr( 96, 125 ); SetDex( 86, 105 ); SetInt( 141, 165 ); SetHits( 58, 75 ); SetDamage( 5, 10 ); SetSkill( SkillName.Concentration, 50.1, 65.0 ); SetSkill( SkillName.Magery, 50.1, 65.0 ); SetSkill( SkillName.MagicResist, 60.1, 75.0 ); SetSkill( SkillName.Tactics, 50.1, 70.0 ); SetSkill( SkillName.HandToHand, 50.1, 70.0 ); Fame = 3500; Karma = -3500; VirtualArmor = 36; PackItem( new Nightshade( 4 ) ); } public override void GenerateLoot() { AddLoot( LootPack.Average ); AddLoot( LootPack.LowPotions ); } public override int Meat{ get{ return 1; } } public Gazer( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }