using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a griffon corpse" )] public class Griffon : BaseCreature { [Constructable] public Griffon() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "a griffon"; Body = 241; BaseSoundID = 0x2EE; SetStr( 196, 220 ); SetDex( 186, 210 ); SetInt( 151, 175 ); SetHits( 158, 172 ); SetDamage( 9, 15 ); SetSkill( SkillName.MagicResist, 50.1, 65.0 ); SetSkill( SkillName.Tactics, 70.1, 100.0 ); SetSkill( SkillName.HandToHand, 60.1, 90.0 ); Fame = 3500; Karma = 0; VirtualArmor = 32; } public override void GenerateLoot() { AddLoot( LootPack.Meager, 2 ); } public override int Meat{ get{ return 12; } } public override MeatType MeatType{ get{ return MeatType.Bird; } } public override int Feathers{ get{ return 50; } } public Griffon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }