using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a harpy corpse" )] public class Harpy : BaseCreature { [Constructable] public Harpy() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a harpy"; Body = 30; BaseSoundID = 402; SetStr( 96, 120 ); SetDex( 86, 110 ); SetInt( 51, 75 ); SetHits( 58, 72 ); SetDamage( 5, 7 ); SetSkill( SkillName.MagicResist, 50.1, 65.0 ); SetSkill( SkillName.Tactics, 70.1, 100.0 ); SetSkill( SkillName.HandToHand, 60.1, 90.0 ); Fame = 2500; Karma = -2500; VirtualArmor = 28; } public override void GenerateLoot() { AddLoot( LootPack.Meager, 2 ); } public override int GetAttackSound() { return 916; } public override int GetAngerSound() { return 916; } public override int GetDeathSound() { return 917; } public override int GetHurtSound() { return 919; } public override int GetIdleSound() { return 918; } public override bool CanRummageCorpses{ get{ return true; } } public override int Meat{ get{ return 4; } } public override MeatType MeatType{ get{ return MeatType.BigBird; } } public override int Feathers{ get{ return 50; } } public Harpy( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }