using System; using Server; using Server.Items; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a sasquatch corpse" )] public class Sasquatch : BaseCreature { [Constructable] public Sasquatch() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a sasquatch"; Body = 166; BaseSoundID = 0x515; SetStr( 276, 305 ); SetDex( 121, 145 ); SetInt( 56, 80 ); SetHits( 236, 273 ); SetMana( 0 ); SetDamage( 16, 21 ); SetSkill( SkillName.MagicResist, 35.1, 50.0 ); SetSkill( SkillName.Tactics, 90.1, 120.0 ); SetSkill( SkillName.HandToHand, 65.1, 90.0 ); Fame = 3000; Karma = -3000; VirtualArmor = 40; } public override int Meat{ get{ return 8; } } public override int Hides{ get{ return 16; } } public Sasquatch( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }