using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a slimey corpse" )] public class Sludge : BaseCreature { [Constructable] public Sludge() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a pile of sludge"; Body = 192; BaseSoundID = 456; SetStr( 122, 134 ); SetDex( 66, 71 ); SetInt( 16, 20 ); SetHits( 115, 119 ); SetDamage( 8, 17 ); SetSkill( SkillName.Poisoning, 70.1, 90.0 ); SetSkill( SkillName.MagicResist, 55.1, 60.0 ); SetSkill( SkillName.Tactics, 59.3, 74.0 ); SetSkill( SkillName.HandToHand, 59.3, 84.0 ); Fame = 2500; Karma = -2500; VirtualArmor = 28; } public override void GenerateLoot() { AddLoot( LootPack.Average, 2 ); AddLoot( LootPack.Gems, 3 ); } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public override Poison HitPoison{ get{ return Poison.Greater; } } public Sludge( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }