using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a stirge corpse" )] public class Stirge : BaseCreature { [Constructable] public Stirge() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a stirge"; Body = 260; BaseSoundID = 0x275; AnimationMod = 1; SetStr( 91, 110 ); SetDex( 91, 115 ); SetInt( 26, 50 ); SetHits( 55, 66 ); SetDamage( 7, 9 ); SetSkill( SkillName.MagicResist, 70.1, 95.0 ); SetSkill( SkillName.Tactics, 55.1, 80.0 ); SetSkill( SkillName.HandToHand, 30.1, 55.0 ); Fame = 1000; Karma = -1000; VirtualArmor = 14; } public void DrainBlood( Mobile m ) { DoHarmful( m ); new Blood().MoveToWorld( m.Location, m.Map ); m.SendMessage( "The creature feeds on your blood!" ); int toDrain = Utility.RandomMinMax( 2, 10 ); m.PlaySound( 0x23F ); Hits += toDrain; m.Damage( toDrain, this ); } public override void OnGaveMeleeAttack( Mobile defender ) { base.OnGaveMeleeAttack( defender ); DrainBlood( defender ); } public override void OnGotMeleeAttack( Mobile attacker ) { base.OnGotMeleeAttack( attacker ); DrainBlood( attacker ); } public override void GenerateLoot() { AddLoot( LootPack.Poor ); } public Stirge( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }