using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a stone harpy corpse" )] public class StoneHarpy : BaseCreature { [Constructable] public StoneHarpy() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a stone harpy"; Body = 30; Hue = 1402; BaseSoundID = 402; SetStr( 296, 320 ); SetDex( 86, 110 ); SetInt( 51, 75 ); SetHits( 178, 192 ); SetMana( 0 ); SetDamage( 8, 16 ); SetSkill( SkillName.MagicResist, 50.1, 65.0 ); SetSkill( SkillName.Tactics, 70.1, 100.0 ); SetSkill( SkillName.HandToHand, 70.1, 100.0 ); Fame = 4500; Karma = -4500; VirtualArmor = 50; } public override void GenerateLoot() { AddLoot( LootPack.Average, 2 ); AddLoot( LootPack.Gems, 2 ); } public override int GetAttackSound() { return 916; } public override int GetAngerSound() { return 916; } public override int GetDeathSound() { return 917; } public override int GetHurtSound() { return 919; } public override int GetIdleSound() { return 918; } public override int Meat{ get{ return 4; } } public override MeatType MeatType{ get{ return MeatType.BigBird; } } public override int Feathers{ get{ return 50; } } public StoneHarpy( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }