using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a fungal corpse" )] public class FungalMage : BaseCreature { [Constructable] public FungalMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a fungal mage"; Body = 110; AnimationMod = 4; SetStr( 181, 205 ); SetDex( 191, 215 ); SetInt( 96, 120 ); SetHits( 109, 123 ); SetDamage( 5, 10 ); SetSkill( SkillName.Concentration, 85.1, 100.0 ); SetSkill( SkillName.Magery, 85.1, 100.0 ); SetSkill( SkillName.MagicResist, 75.0, 97.5 ); SetSkill( SkillName.Tactics, 65.0, 87.5 ); SetSkill( SkillName.HandToHand, 20.2, 60.0 ); Fame = 4000; Karma = -4000; VirtualArmor = 30; PackReg( 10 ); } public override void GenerateLoot() { AddLoot( LootPack.Average ); AddLoot( LootPack.LowScrolls ); AddLoot( LootPack.MedScrolls ); AddLoot( LootPack.MedPotions ); } public override bool BleedImmune{ get{ return true; } } public override bool CanRummageCorpses{ get{ return true; } } public override int GetAngerSound() { return 0x451; } public override int GetIdleSound() { return 0x452; } public override int GetAttackSound() { return 0x453; } public override int GetHurtSound() { return 0x454; } public override int GetDeathSound() { return 0x455; } public FungalMage( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }