using System; using System.Collections; using Server.Items; namespace Server.Mobiles { [CorpseName( "a plant corpse" )] public class ShamblingMound : BaseCreature { [Constructable] public ShamblingMound() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.6, 1.2 ) { Name = "a shambling mound"; Body = 84; BaseSoundID = 442; SetStr( 601, 700 ); SetDex( 46, 65 ); SetInt( 36, 50 ); SetHits( 481, 540 ); SetMana( 0 ); SetDamage( 10, 23 ); SetSkill( SkillName.MagicResist, 90.1, 95.0 ); SetSkill( SkillName.Tactics, 70.1, 85.0 ); SetSkill( SkillName.HandToHand, 65.1, 80.0 ); Fame = 8000; Karma = -8000; VirtualArmor = 42; PackItem( new WoodBoard( 10 ) ); PackReg( 3 ); } public override void GenerateLoot() { AddLoot( LootPack.Average, 2 ); } public override Poison PoisonImmune{ get{ return Poison.Deadly; } } public ShamblingMound( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }