using System; using Server.Items; namespace Server.Mobiles { [CorpseName( "a swamp tentacle corpse" )] public class SwampTentacle : BaseCreature { [Constructable] public SwampTentacle() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a swamp tentacle"; Body = 8; Hue = 61; BaseSoundID = 352; SetStr( 96, 120 ); SetDex( 66, 85 ); SetInt( 16, 30 ); SetHits( 58, 72 ); SetMana( 0 ); SetDamage( 6, 12 ); SetSkill( SkillName.MagicResist, 15.1, 20.0 ); SetSkill( SkillName.Tactics, 65.1, 80.0 ); SetSkill( SkillName.HandToHand, 65.1, 80.0 ); Fame = 3000; Karma = -3000; VirtualArmor = 28; PackReg( 3 ); } public override void GenerateLoot() { AddLoot( LootPack.Average ); } public override Poison PoisonImmune{ get{ return Poison.Greater; } } public SwampTentacle( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }