using System; using Server.Items; namespace Server.Mobiles { [CorpseName( "a whipping vine corpse" )] public class WhippingVine : BaseCreature { [Constructable] public WhippingVine() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a whipping vine"; Body = 8; Hue = 0x851; BaseSoundID = 352; SetStr( 251, 300 ); SetDex( 76, 100 ); SetInt( 26, 40 ); SetMana( 0 ); SetDamage( 7, 25 ); SetSkill( SkillName.MagicResist, 70.0 ); SetSkill( SkillName.Tactics, 70.0 ); SetSkill( SkillName.HandToHand, 70.0 ); Fame = 1000; Karma = -1000; VirtualArmor = 45; PackReg( 3 ); PackItem( new Vines() ); } public override bool BardImmune{ get{ return true; } } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public WhippingVine( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }